System Services


Compounds

struct  AxisEvent
struct  ButtonEvent
struct  ClickEvent
struct  DisplayEvent
struct  KeyEvent
struct  MotionEvent
struct  SystemService
struct  TimeEvent

Detailed Description

The System services provide an abstraction of the underlying OS. It allows the game to create a window, receive events, process user input, and access the system timer.

The SDL version of this package requires the SDL library, available from http://www.libsdl.org/. SDL must be built as a shared library and placed either on the system search path or in your application directory. SDL version 1.2 or later is recommended, but I believe that earlier versions may be used as well (not tested).


Flat Four Engine
Copyright (C) 2001 by 379, Inc.
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