Opcode::BVTCache Struct Reference

This structure holds cached information used by the algorithm. Two model pointers and two colliding primitives are cached. Model pointers are assigned to their respective meshes, and the pair of colliding primitives is used for temporal coherence. That is, in case temporal coherence is enabled, those two primitives are tested for overlap before everything else. If they still collide, we're done before even entering the recursive collision code.

Inherits Pair.

List of all members.

Public Methods

__forceinline BVTCache ()
 Constructor.


Public Attributes

OPCODE_ModelModel0
 Model for first object.

OPCODE_ModelModel1
 Model for second object.


The documentation for this struct was generated from the following file:


Flat Four Engine
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