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PerspectiveCamera Struct Reference
[Scene Mangement]
Inherits Camera.
Inherited by PerspectiveImpl.
List of all members.
Detailed Description
A perspective 3D camera.
Member Function Documentation
| virtual void PerspectiveCamera::setAspectRatio |
( |
Float |
aspect |
) |
[pure virtual] |
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Specify the display aspect ratio (width/height). -
Scripted as:
-
[r/o float] aspect
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| virtual void PerspectiveCamera::setEulerRotation |
( |
Float |
h, |
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Float |
p, |
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Float |
r |
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) |
[pure virtual] |
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Set the camera's rotation from a euler representation. |
| virtual void PerspectiveCamera::setFarClipDistance |
( |
Float |
z |
) |
[pure virtual] |
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Specify the far clipping plane distance. -
Scripted as:
-
[r/o float] far
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| virtual void PerspectiveCamera::setFieldOfView |
( |
Float |
fov |
) |
[pure virtual] |
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Set the horizontal field of view, in degrees. -
Scripted as:
-
[r/o float] fov
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| virtual void PerspectiveCamera::setNearClipDistance |
( |
Float |
z |
) |
[pure virtual] |
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Specify the near clipping plane distance. -
Scripted as:
-
[r/o float] near
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| virtual void PerspectiveCamera::setPosition |
( |
Float |
x, |
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Float |
y, |
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Float |
z |
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) |
[pure virtual] |
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Set the position of the camera in the parent entity coordinate space. |
| virtual void PerspectiveCamera::setRotation |
( |
const Quaternion & |
quat |
) |
[pure virtual] |
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Set the camera's rotation from a quaternion representation. |
The documentation for this struct was generated from the following file:
Flat Four Engine
Copyright (C) 2001 by 379, Inc.
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