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Inherits Geometry.
Inherited by SpriteImpl.
List of all members.
Detailed Description
A sprite is essentially a 2D quad. You may set the width and height of the quad, as well as the texture extents.
Member Function Documentation
| virtual void Sprite::flipX |
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[pure virtual] |
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Flip the sprite horizontally. |
| virtual void Sprite::flipY |
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[pure virtual] |
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Flip the sprite vertically. |
| virtual Float Sprite::getHeight |
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const [pure virtual] |
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| virtual Float Sprite::getWidth |
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const [pure virtual] |
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| virtual bool Sprite::initialize |
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Float |
width, |
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Float |
height |
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[pure virtual] |
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Specify the size of the sprite. The default is 1.0 units wide and tall. |
| virtual bool Sprite::isXFlipped |
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[pure virtual] |
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Is the sprite flipped horizontally? |
| virtual bool Sprite::isYFlipped |
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[pure virtual] |
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Is the sprite flipped vertically? |
| virtual void Sprite::setHeight |
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Float |
height |
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[pure virtual] |
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| virtual void Sprite::setWidth |
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Float |
width |
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[pure virtual] |
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The documentation for this struct was generated from the following file:
Flat Four Engine
Copyright (C) 2001 by 379, Inc.
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